Sunday, May 24, 2009

Rampage

The following illustration by Klayton depicts an encounter from Fire Group's latest episode in their Rampage Across the Borderlands.
And here is Fire Group taking solace in ice cream:

Tuesday, May 19, 2009

The City of Trowe

Trowe’s ascendancy to the political capital of the South is rooted in the city-state’s place at the geographical center of the allied Southern states as well as its fierce lobbying to become so. Following the Southern Wars, Trowe was quick to mollify its neighbors and the otherwise more influential other cities (such as Courte and Rygge to the east and Eshton and Eastring to the west) by providing the materials, space and labor necessary to construct the lavish Senate buildings and the grounds. This project, spearheaded by the Blooded families of Trowe, each of whom wanted a stake in the idea of a pan-Southern republic, effectively moved the center of the city from the riverside and the coast to the Senate, turning it from a somewhat minor trading town to a city re-founded on its nascent political importance.

Geography
Trowe is constructed of a walled ellipse around the mouth of the Harpath River as it drains the lands to the north of the city. Old City, as it’s called, represents the walled boundaries of Trowe as it was before the boom that arrived with the construction of the Senate and the larger city that now surrounds it. The city is laid out for the most part in a neat grid—although Old City’s streets are not—and falls mainly on the eastern side of the Harpath, with the western portion of the city being devoted, by and large, to the military. On the eastern side falls most of the actual goings-on of the city proper, from the houses of the Senators and those that serve them to the merchants and citizenry at large of Trowe. The public docks on this side, or Guildocks, serve Trowe’s mercantile needs.

Directly east of the Senate lies the district known as the Gardens, in which the quaestors, or Blooded members of the Senate, keep their estates. Because of the distance between cities (and the increasing danger on the Aedoc) most quaestors, and indeed, most praetors, live in Trowe year-round, with only brief trips back to their home states when the Senate is not in session.

The Four Walls, the large pan-Southern military academy, is on the western side of the Harpath, as are the majority of the military buildings. The navy, both of the pan-southern militia (or as it’s now being increasingly called, the Republican Army) and Trowe’s own militia, has access to the sea through their own naval docks. While each state in the South maintains their own militia, the Pan-South militia is headquartered in Trowe and so the city’s naval and armed power dwarfs that of any other state.

Recent history
In the early autumn, Trowe’s quaestor, Petrus Bound, was named Senate Imperator, a till-now only theoretical position granting him and his committee sanction over the pan-Southern militia. This appointment came in the face of increasing violence on the Aedoc peninsula, where a coalition of orcs and centaurs (and, rumors say, even dwarves and renegade humans) had begun an escalation of the hostilities there against the Aedoc Southern States. Senate Princeps Milo Alder of Courte still retains his position, which is now however largely ceremonial, and many of the Senators have since reversed their previous misgivings about naming an Imperator, falling in line behind Bound as the threat grows in the west.

His position as Imperator has allowed Bound to mobilize the Republican Army and even absorb the members and resources of individual state militias under that banner, and the Southern troops currently march toward the Aedoc. Formal war has not been declared—as the exact nature of the enemy isn’t even yet known—but it cannot be far off.

—Excerpted from Notes of Interest, Nils the Recordist, Library at Eshton

Happy Anniversary, Succession RPG.

July 2009 will mark the one year anniversary of our role-playing game! Can you believe it? You are probably thinking "WTF! It's only been 2 or 3 weeks in Saros..."

In order to celebrate we would like to have a party in July or August. Please let us know if there are days in July or August that DO NOT work for you. We'll try to announce a date for the celebration on May 31st.

All players and past NPCs are invited. Kids are welcome. It would be very fun to make this a costume party (come as your character), so we can get a group picture. But I would think that is fun, 'cause I'm a very cheesy dork.

Monday, May 4, 2009

Very Important Post!



We've had some crazy gaming in the past two weeks. We've seen desert peoples, vampires, unicorns, trolls, necromancy, owlbears and creepy, fireball-wielding, elf twins. We've had two deaths: Korrigidor, the Deranged Ranger, and Ruby, the Histamine-challenged Cleric. What could possibly happen next?

Oh, just you wait...

Here's the Important piece of the Very Important Post:

May is looking to be a difficult month for some in Mandala group. However, all hands need to be on deck for the next game, soooo....

Mandala group: How does May 31st at 1:00pm sound? If this does not work, let us know immediately, so we can nail down another date.


Fire group: I propose that you all play again before Mandala group. How about the 16th or 17th?

How's about a picture of an owlbear?:



Also: Yes, I know the recaps have not been happening. Again, the recording is always available to you for your group only. Please take notes during the game on important points. I will send out snippets here and there when I have time. And now here's a unicorn: